Tackling Mobile: Android Edition Pt. 1

With the announcement of React Native and the otherwise exponential growth of mobile development, I decided it would probably be pretty beneficial for me to attack some mobile technologies that have been pouring out.

I figured I would start out in the Android track and work my way from there. One of the big detractors (and I mean BIG) is that I actually don’t know Java. I know my programming concepts and standards down pretty well and I hope this will carry me through as I pick it up, but for now I’m just going to let the Android website’s introductory tutorial and move onto Team Treehouse.

The initial reason I was actually relatively attracted to Android is it’s incredibly low bar for accessibility. Honestly, I probably would be writing how awesome iOS is right now if it wasn’t for:

  1. Buying a MacBook to have an OS dev environment. (But from what I’m hearing about the next MacBook, I might be jumping ship from Linux onto Apple).
  2. Having to pay $99 to get the basic developer’s license and test in an Apple environment.
  3. Having to submit to Apple’s more rigorous standards for getting published on the App Store.

I’ll be back with more once I have something substantial to show.

 
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